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AI Insights · Timothy · October 2022

Top 5 Ultracasual Games on iOS in Italy Q3 2022

An overview of the performance of the top 5 ultracasual games on iOS in Italy during Q3 2022, highlighting trends in weekly downloads, revenue, and active users.

Top 5 Ultracasual Games on iOS in Italy Q3 2022

During the third quarter of 2022, the top five ultracasual games on iOS in Italy showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each game's performance, based on data from Sensor Tower.

Slime it: Slime Game Simulator from Slime4Fun had a steady revenue stream throughout the quarter, peaking at around $489 in the last week of June. The weekly revenue then showed a slight decline, ending at roughly $370 by the end of September. Weekly active users gradually decreased from 1.8K to around 1.6K over the same period. Downloads remained minimal, peaking at 11 in the week of August 22.

Acrylic Nails! by Crazy Labs exhibited a fluctuating revenue pattern, starting at $68 and reaching a high of $81 in mid-September. Weekly downloads were quite consistent, averaging around 3K, with a noticeable peak of 3.5K in early July. Active users ranged from 9.8K to 11.4K, showing a stable user base with slight increases and decreases throughout the quarter.

Fill The Fridge! from Rollic Games saw a notable decline in weekly downloads, starting from 18.6K at the end of June and dropping to 2.7K by the end of September. Correspondingly, weekly active users also decreased significantly, from 105.8K to 27.4K. Revenue showed a downward trend as well, starting at $95 and ending at $18.

Dot to Dot: Connect the Dots by Dot to Dot s.r.o. maintained a relatively stable revenue, hovering around $57 with slight fluctuations throughout the quarter. Weekly downloads remained consistent, averaging around 240, with a small peak of 278 in mid-September. Active users showed a slight decline from 624 to 517.

Goo: Slime simulator, ASMR from Exomind LTD experienced minor revenue fluctuations, peaking at $84 at the end of June and ending with $60 in the last week of September. Active users remained quite low and stable, around 30, with no significant changes throughout the quarter. Downloads were negligible and did not show any notable activity.

For more insights and detailed analysis on app performance, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022